Cross Compiling FFmpeg with x264 for Android

By manik July 30, 2014

Recently we were working on a feature where we had to combine an image and audio to create a video on mobile devices. In iOS this can be done using AVAssetExportSessionthough – for detail see this link However, we could not find any native solution for this problem in Android.

FFmpeg is one such tool to tackle this problem but it is not available for Android officially. We tried few existing Android ports of FFmpeg but they were either outdated or didn’t work for us. So we planned to fold our sleeves and compile the library for Android.

Compiling libraries on Linux system is a fairly common task, download the source code of the library and run three commands:

make install

As we wanted to use the FFmpeg library on Android devices, we can’t just use the executable generated on the Linux machine directly because Android devices have different CPU architecture, different instruction sets and modified Linux kernel (OS). So we needed to cross compile FFmpeg library for Android

Cross Compilation ?

The process of building executable binaries on one machine, and running them on another machine when the CPU architecture or the Operating System are different is called “cross compilation”.

A special compiler is needed for doing cross compilation and is called “cross compiler”, and sometimes just “toolchain”. Cross compiler is necessary to compile for different platforms from one machine.

We do cross compilation because the platform for which we are compiling could be infeasible for a compiler to run on, such as for a microcontroller of an embedded system because those systems contain no operating system.

Compiling FFmpeg for Android:

Android NDK comes with a cross compiler. On Linux machines you can locate it at following path


First we configured x264 library so that we can include x264 encoders with FFmpeg binary.

./configure \
--cross-prefix=arm-linux-androideabi- \
--sysroot="$NDK_SYSROOT" \
--host=arm-linux \
--enable-pic \
--enable-static \

See the explanation to some of the options below:


sysroot option provides the logical root directory for headers and libraries. This is useful when you don’t want the headers/libraries in the standard paths affect your build. As we want to use Android cross compiler so we need to set the path of Android cross compiler as sysroot.


cross prefix used for locating compilation tools in PATH env variable e.g in place of gcc it will use arm-linux-androideabi-gcc


host system for which we are compiling. Here we are compiling for 2 different Android architectures namely armv7 and armv7-a neon


position-independent code commonly used for shared libraries


build static library

Then we simply ran the make command using -j option to utilise all cores available

make -j$(nproc)

Then we configured FFmpeg for armv7-a neon devices

./configure \
--target-os=linux \
--cross-prefix=arm-linux-androideabi- \
--arch=arm \
--cpu=armv7-a \
--sysroot="$NDK_SYSROOT" \
--disable-avdevice \
--disable-decoder=h264_vdpau \
--enable-libx264 \
--enable-gpl \
--prefix=../build/armeabi-v7a-neon \
--extra-cflags='-I../x264 -DANDROID -I${ANDROID_NDK_ROOT_PATH}/sources/cxx-stl/system/include -march=armv7-a -mfloat-abi=softfp -mfpu=neon' \
--extra-ldflags='-L../x264 -Wl,--fix-cortex-a8 -L../android-libs -Wl,-rpath-link,../android-libs' \
--extra-cxxflags='-Wno-multichar -fno-exceptions -fno-rtti'

See the explanation to some of the options below:


since we are compiling it on linux


architecture we are compiling for


cpu we are compiling for


enabling x264 encoders


enabling gpl license required to include x264 lib (by default FFmpeg is lgpl licensed)


setting build prefix path

--extra-cflags='-I../x264 -DANDROID -I${ANDROID_NDK_ROOT_PATH}/sources/cxx-stl/system/include -march=armv7-a -mfloat-abi=softfp -mfpu=neon'

environment/makefile variables to be passed for compilation and included x264 library

Some of the commands we used after successfully compiling FFmpeg for Android:

ffmpeg -y -i [INPUT FILE PATH] -c:a copy -c:v libx264 -preset:v ultrafast -profile:v baseline -level 3.0 -r 30 [OUTPUT FILE PATH];

converts video to x264 encoding with frame rate 30 and setting video profile to baseline 3.0

ffmpeg -y -i [INPUT FILE PATH] -c copy -bsf:v h264_mp4toannexb -f mpegts [OUTPUT FILE PATH]

converts video to ts(transport) stream, which we can further use to merge multiple videos

I wrote a shell script for the same, follow the steps in readme to compile it yourself.

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  1. steve jo says:

    This is truly unique and excellent information. I sense you think a lot like me, or vice versa. Thank you for sharing this great article.

  2. Jaydeep says:

    Great article! I want to cross compile chromaprint ( on Android for my next app and it depends on FFMpeg. This article means I have one less thing to worry about.

  3. Carl Eugen Hoyos says:

    Why are you using “–disable-avdevice”?
    Is there a problem with the auto-detection? A bug that was not reported so far?
    I don’t think “–disable-decoder=h264_vdpau” makes much sense: If it does fix an issue, more codecs should be disabled, if it does not fix an issue, please remove it to avoid confusion.
    Is “–extra-cxxflags” needed? I would assume that it serves no purpose.

  4. Sanket says:

    I am using your library some of command executing in my side and working nice . This library using how to calculate total time or showing percentage .plz give me some idea for calculating percentage.

  5. tulika says:

    Great work!!
    But apparantly I am using this for compressing screenshots for android device. The binary from the github link gives me a random green screen for Android L device, and works fine for other android devices.
    The command being used :
    screencap | /data/local/tmp/ffmpeg -loglevel panic -f rawvideo -s %s -pix_fmt rgba -r 10 -i – -vf scale=%s -f image2pipe -vcodec png -vframes 1 –

  6. Luis says:

    “–disable-decoder=h264_vdpau” is correct: mobile devices don’t need (or don’t support) VDPAU. Android uses OMX for accelerated video decoding/encoding.

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